MeshLib
 
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MRMatrix3.h File Reference
#include "MRVector3.h"
#include "MRConstants.h"

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Classes

struct  MR::Matrix3< T >
 
struct  MR::Matrix3< T >::QR
 returns 3 Euler angles, assuming this is a rotation matrix composed as follows: R=R(z)*R(y)*R(x) More...
 

Namespaces

namespace  MR