MeshLib
 
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MR::UiRenderManager Struct Reference

#include <MRIRenderObject.h>

+ Inheritance diagram for MR::UiRenderManager:

Public Member Functions

virtual ~UiRenderManager ()=default
 
virtual void preRenderViewport (ViewportId viewport)
 
virtual void postRenderViewport (ViewportId viewport)
 
virtual BasicUiRenderTask::BackwardPassParams beginBackwardPass (ViewportId viewport, UiRenderParams::UiTaskList &tasks)
 
virtual void finishBackwardPass (const BasicUiRenderTask::BackwardPassParams &params)
 

Constructor & Destructor Documentation

◆ ~UiRenderManager()

virtual MR::UiRenderManager::~UiRenderManager ( )
virtualdefault

Member Function Documentation

◆ beginBackwardPass()

virtual BasicUiRenderTask::BackwardPassParams MR::UiRenderManager::beginBackwardPass ( ViewportId viewport,
UiRenderParams::UiTaskList & tasks )
inlinevirtual

◆ finishBackwardPass()

virtual void MR::UiRenderManager::finishBackwardPass ( const BasicUiRenderTask::BackwardPassParams & params)
inlinevirtual

◆ postRenderViewport()

virtual void MR::UiRenderManager::postRenderViewport ( ViewportId viewport)
inlinevirtual

◆ preRenderViewport()

virtual void MR::UiRenderManager::preRenderViewport ( ViewportId viewport)
inlinevirtual

The documentation for this struct was generated from the following file: