MeshLib
 
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MR::PrecipitationSimulator::SimulationStep Struct Reference

#include <MRPrecipitationSimulator.h>

Public Attributes

Event event = Event::Finish
 
float amount = FLT_MAX
 amount of precipitation (in same units as mesh coordinates and water level)
 
GraphVertId basin
 
GraphVertId neiBasin
 

Member Data Documentation

◆ amount

float MR::PrecipitationSimulator::SimulationStep::amount = FLT_MAX

amount of precipitation (in same units as mesh coordinates and water level)

◆ basin

GraphVertId MR::PrecipitationSimulator::SimulationStep::basin

BasinFull: this basin just became full Merge: this basin just absorbed the other basin

◆ event

Event MR::PrecipitationSimulator::SimulationStep::event = Event::Finish

◆ neiBasin

GraphVertId MR::PrecipitationSimulator::SimulationStep::neiBasin

BasinFull: the flow from full basin will first go here (may be not the last destination) Merge: this basin was just absorbed


The documentation for this struct was generated from the following file: