MeshLib
 
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MR::MeshLoad::NamedMesh Struct Reference

#include <MRMeshLoadObj.h>

Public Attributes

std::string name
 
Mesh mesh
 
VertUVCoords uvCoords
 
VertColors colors
 
Vector< std::filesystem::path, TextureId > textureFiles
 
Vector< TextureId, FaceIdtexturePerFace
 
std::optional< ColordiffuseColor
 
AffineXf3f xf
 transform of the loaded mesh, not identity only if ObjLoadSettings.customXf
 
int skippedFaceCount = 0
 counter of skipped faces (faces than can't be created), not zero only if ObjLoadSettings.countSkippedFaces
 
int duplicatedVertexCount = 0
 counter of duplicated vertices (that created for resolve non-manifold geometry)
 

The documentation for this struct was generated from the following file: