MeshLib
 
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MR::VolumeIndexer Class Reference

#include <MRVolumeIndexer.h>

Public Member Functions

 VolumeIndexer (const Vector3i &dims)
 
const Vector3idims () const
 
size_t size () const
 returns the total number of voxels
 
VoxelId endId () const
 returns the last plus one voxel Id for defining iteration range
 
size_t sizeXY () const
 
Vector3i toPos (VoxelId id) const
 
VoxelId toVoxelId (const Vector3i &pos) const
 
VoxelLocation toLoc (VoxelId id) const
 
VoxelLocation toLoc (const Vector3i &pos) const
 
bool isInDims (const Vector3i &pos) const
 returns true if this voxel is within dimensions
 
bool isBdVoxel (const Vector3i &pos) const
 returns true if this voxel is on the boundary of the volume
 
bool areNeigbors (VoxelId v0, VoxelId v1) const
 returns true if v1 is within at most 6 neighbors of v0
 
bool areNeigbors (const Vector3i &pos0, const Vector3i &pos1) const
 
MRMESH_API bool hasNeighbour (const Vector3i &pos, OutEdge toNei) const
 given existing voxel at (pos), returns whether it has valid neighbor specified by the edge (toNei)
 
VoxelId getNeighbor (VoxelId v, OutEdge toNei) const
 returns id of v's neighbor specified by the edge
 
VoxelId getNeighbor (VoxelId v, const Vector3i &pos, OutEdge toNei) const
 
VoxelLocation getNeighbor (const VoxelLocation &loc, OutEdge toNei) const
 
VoxelId getExistingNeighbor (VoxelId v, OutEdge toNei) const
 returns id of v's neighbor specified by the edge, which is known to exist (so skipping a lot of checks)
 
VoxelId getNeighbor (VoxelId v, const Vector3i &pos, bool bdPos, OutEdge toNei) const
 

Protected Attributes

Vector3i dims_
 
size_t sizeXY_ = 0
 = dims_.x * dims_.y
 
size_t size_ = 0
 = dims_.x * dims_.y * dims_.z
 
int neiInc_ [OutEdgeCount] = {}
 

The documentation for this class was generated from the following file: