MeshLib
 
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MR::SceneTextureGL Class Reference

#include <MRSceneTextureGL.h>

Public Member Functions

void bind (bool clear)
 
void unbind ()
 
void reset (const Vector2i &size, int msaaPow)
 
void copyTexture ()
 
void draw ()
 
bool isBound () const
 

Member Function Documentation

◆ bind()

void MR::SceneTextureGL::bind ( bool clear)

◆ copyTexture()

void MR::SceneTextureGL::copyTexture ( )

◆ draw()

void MR::SceneTextureGL::draw ( )

◆ isBound()

bool MR::SceneTextureGL::isBound ( ) const
inline

◆ reset()

void MR::SceneTextureGL::reset ( const Vector2i & size,
int msaaPow )

◆ unbind()

void MR::SceneTextureGL::unbind ( )

The documentation for this class was generated from the following file: