MeshLib
 
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MR::SceneStateAtLeastCheck< N, ObjectT, typename > Class Template Reference

#include <MRSceneStateCheck.h>

+ Inheritance diagram for MR::SceneStateAtLeastCheck< N, ObjectT, typename >:

Public Member Functions

virtual ~SceneStateAtLeastCheck ()=default
 
virtual std::string isAvailable (const std::vector< std::shared_ptr< const Object > > &objs) const override
 
- Public Member Functions inherited from MR::ISceneStateCheck
virtual ~ISceneStateCheck ()=default
 

Constructor & Destructor Documentation

◆ ~SceneStateAtLeastCheck()

template<unsigned N, typename ObjectT , typename = void>
virtual MR::SceneStateAtLeastCheck< N, ObjectT, typename >::~SceneStateAtLeastCheck ( )
virtualdefault

Member Function Documentation

◆ isAvailable()

template<unsigned N, typename ObjectT , typename = void>
virtual std::string MR::SceneStateAtLeastCheck< N, ObjectT, typename >::isAvailable ( const std::vector< std::shared_ptr< const Object > > & objs) const
inlineoverridevirtual

Reimplemented from MR::ISceneStateCheck.

Reimplemented in MR::RibbonSceneRemoveSelected.


The documentation for this class was generated from the following file: