MeshLib
 
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MR::FramebufferData Class Reference

#include <MRRenderGLHelpers.h>

Public Member Functions

MRVIEWER_API void gen (const Vector2i &size, int msaaPow)
 
MRVIEWER_API void bind (bool clear=true)
 
MRVIEWER_API void bindDefault ()
 
MRVIEWER_API void bindTexture ()
 
MRVIEWER_API void copyTextureBindDef ()
 
MRVIEWER_API void del ()
 
unsigned getTexture () const
 
const Vector2i & getSize () const
 

Member Function Documentation

◆ bind()

MRVIEWER_API void MR::FramebufferData::bind ( bool clear = true)

◆ bindDefault()

MRVIEWER_API void MR::FramebufferData::bindDefault ( )

◆ bindTexture()

MRVIEWER_API void MR::FramebufferData::bindTexture ( )

◆ copyTextureBindDef()

MRVIEWER_API void MR::FramebufferData::copyTextureBindDef ( )

◆ del()

MRVIEWER_API void MR::FramebufferData::del ( )

◆ gen()

MRVIEWER_API void MR::FramebufferData::gen ( const Vector2i & size,
int msaaPow )

◆ getSize()

const Vector2i & MR::FramebufferData::getSize ( ) const
inline

◆ getTexture()

unsigned MR::FramebufferData::getTexture ( ) const
inline

The documentation for this class was generated from the following file: