MeshLib
 
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MR::ChangeSceneObjectsOrder Class Reference

#include <MRChangeSceneObjectsOrder.h>

+ Inheritance diagram for MR::ChangeSceneObjectsOrder:

Public Member Functions

 ChangeSceneObjectsOrder (const std::string &name, const std::shared_ptr< Object > &obj)
 Constructed before change order.
 
virtual std::string name () const override
 
virtual void action (HistoryAction::Type) override
 This function is called on history action (undo, redo, etc.)
 
virtual size_t heapBytes () const override
 returns the amount of memory this object occupies on heap
 
- Public Member Functions inherited from MR::HistoryAction
virtual ~HistoryAction ()=default
 

Additional Inherited Members

- Public Types inherited from MR::HistoryAction
enum class  Type { Undo , Redo }
 

Detailed Description

History action for scene objects order change

Constructor & Destructor Documentation

◆ ChangeSceneObjectsOrder()

MR::ChangeSceneObjectsOrder::ChangeSceneObjectsOrder ( const std::string & name,
const std::shared_ptr< Object > & obj )
inline

Constructed before change order.

Member Function Documentation

◆ action()

virtual void MR::ChangeSceneObjectsOrder::action ( HistoryAction::Type actionType)
inlineoverridevirtual

This function is called on history action (undo, redo, etc.)

Implements MR::HistoryAction.

◆ heapBytes()

virtual size_t MR::ChangeSceneObjectsOrder::heapBytes ( ) const
inlinenodiscardoverridevirtual

returns the amount of memory this object occupies on heap

Implements MR::HistoryAction.

◆ name()

virtual std::string MR::ChangeSceneObjectsOrder::name ( ) const
inlineoverridevirtual

Implements MR::HistoryAction.


The documentation for this class was generated from the following file: