MeshLib
 
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MRVoxelsVolume.h File Reference
#include "MRVector3.h"
#include "MRHeapBytes.h"
#include "MRExpected.h"
#include <limits>
#include <vector>

Go to the source code of this file.

Classes

struct  MR::VoxelTraits< VoxelValueGetter< T > >
 
struct  MR::VoxelTraits< FloatGrid >
 
struct  MR::VoxelsVolume< T >
 represents a box in 3D space subdivided on voxels stored in T More...
 
struct  MR::VoxelsVolumeMinMax< T >
 

Namespaces

namespace  MR
 

Functions

MRMESH_API Expected< SimpleVolume > MR::functionVolumeToSimpleVolume (const FunctionVolume &volume, const ProgressCallback &callback={})
 converts function volume into simple volume