MeshLib
 
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MRSceneLoad.h File Reference
#include "MRObject.h"

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Classes

struct  MR::SceneLoad::SceneLoadResult
 Scene loading result. More...
 

Namespaces

namespace  MR
 
namespace  MR::SceneLoad
 

Typedefs

using MR::SceneLoad::PostLoadCallback = std::function<void ( SceneLoadResult )>
 

Functions

MRMESH_API SceneLoadResult MR::SceneLoad::fromAnySupportedFormat (const std::vector< std::filesystem::path > &files, ProgressCallback callback={})
 Load scene from file.
 
MRMESH_API void MR::SceneLoad::asyncFromAnySupportedFormat (const std::vector< std::filesystem::path > &files, PostLoadCallback postLoadCallback, ProgressCallback progressCallback={})