23 name_{ std::move(
name ) }
27 if (
auto m = obj->mesh() )
28 cloneMesh_ = std::make_shared<Mesh>( *m );
33 ChangeMeshAction( std::string
name,
const std::shared_ptr<ObjectMesh>& obj, std::shared_ptr<Mesh> newMesh ) :
35 name_{ std::move(
name ) }
38 cloneMesh_ = objMesh_->updateMesh( std::move( newMesh ) );
41 virtual std::string
name()
const override
51 cloneMesh_ = objMesh_->updateMesh( cloneMesh_ );
60 [[nodiscard]]
virtual size_t heapBytes()
const override
66 std::shared_ptr<ObjectMesh> objMesh_;
67 std::shared_ptr<Mesh> cloneMesh_;
81 name_{ std::move(
name ) }
85 uvCoords_ = obj->getUVCoords();
92 name_{ std::move(
name ) }
96 uvCoords_ = std::move( newUvCoords );
97 obj->updateUVCoords( uvCoords_ );
101 virtual std::string
name()
const override
111 objMesh_->updateUVCoords( uvCoords_ );
122 return name_.capacity() + uvCoords_.heapBytes();
126 VertUVCoords uvCoords_;
127 std::shared_ptr<ObjectMeshHolder> objMesh_;
143 textures_ = obj->getTextures();
146 virtual std::string
name()
const override
155 obj_->updateTextures( textures_ );
170 std::shared_ptr<ObjectMeshHolder> obj_;
184 name_{ std::move(
name ) }
188 if (
auto m = objMesh_->mesh() )
189 clonePoints_ = m->points;
192 virtual std::string
name()
const override
202 if (
auto m = objMesh_->varMesh() )
204 std::swap( m->points, clonePoints_ );
217 return name_.capacity() + clonePoints_.heapBytes();
221 std::shared_ptr<ObjectMesh> objMesh_;
236 name_{ std::move(
name ) }
240 if (
auto m = objMesh_->mesh() )
241 cloneTopology_ = m->topology;
244 virtual std::string
name()
const override
254 if (
auto m = objMesh_->varMesh() )
256 std::swap( m->topology, cloneTopology_ );
269 return name_.capacity() + cloneTopology_.
heapBytes();
273 std::shared_ptr<ObjectMesh> objMesh_;
288 name_{ std::move(
name ) }
292 texturePerFace_ = obj->getTexturePerFace();
299 name_{ std::move(
name ) }
303 texturePerFace_ = std::move( newTexturePerFace );
304 obj->updateTexturePerFace( texturePerFace_ );
308 virtual std::string
name()
const override
318 objMesh_->updateTexturePerFace( texturePerFace_ );
329 return name_.capacity() + texturePerFace_.
heapBytes();
334 std::shared_ptr<ObjectMeshHolder> objMesh_;
List< Vector3f^> VertCoords
Definition MRDotNet/MRMeshFwd.h:95
Undo action for ObjectMesh mesh change.
Definition MRChangeMeshAction.h:16
virtual std::string name() const override
Definition MRChangeMeshAction.h:41
ChangeMeshAction(std::string name, const std::shared_ptr< ObjectMesh > &obj, std::shared_ptr< Mesh > newMesh)
use this constructor to remember object's mesh and immediately set new mesh
Definition MRChangeMeshAction.h:33
ChangeMeshAction(std::string name, const std::shared_ptr< ObjectMesh > &obj)
use this constructor to remember object's mesh before making any changes in it
Definition MRChangeMeshAction.h:21
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:46
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:60
static void setObjectDirty(const std::shared_ptr< ObjectMesh > &obj)
Definition MRChangeMeshAction.h:54
Undo action for ObjectMesh points only (not topology) change.
Definition MRChangeMeshAction.h:177
static void setObjectDirty(const std::shared_ptr< ObjectMesh > &obj)
Definition MRChangeMeshAction.h:209
ChangeMeshPointsAction(std::string name, const std::shared_ptr< ObjectMesh > &obj)
use this constructor to remember object's mesh points before making any changes in it
Definition MRChangeMeshAction.h:182
virtual std::string name() const override
Definition MRChangeMeshAction.h:192
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:197
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:215
Undo action for ObjectMeshHolder texturePerFace change.
Definition MRChangeMeshAction.h:281
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:327
virtual std::string name() const override
Definition MRChangeMeshAction.h:308
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:313
ChangeMeshTexturePerFaceAction(std::string name, const std::shared_ptr< ObjectMeshHolder > &obj)
use this constructor to remember object's texturePerFace data before making any changes in them
Definition MRChangeMeshAction.h:286
ChangeMeshTexturePerFaceAction(std::string name, const std::shared_ptr< ObjectMeshHolder > &obj, Vector< TextureId, FaceId > &&newTexturePerFace)
use this constructor to remember object's texturePerFace data and immediate set new value
Definition MRChangeMeshAction.h:297
static void setObjectDirty(const std::shared_ptr< ObjectMeshHolder > &obj)
Definition MRChangeMeshAction.h:321
Undo action for ObjectMesh topology only (not points) change.
Definition MRChangeMeshAction.h:229
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:249
static void setObjectDirty(const std::shared_ptr< ObjectMesh > &obj)
Definition MRChangeMeshAction.h:261
virtual std::string name() const override
Definition MRChangeMeshAction.h:244
ChangeMeshTopologyAction(std::string name, const std::shared_ptr< ObjectMesh > &obj)
use this constructor to remember object's mesh points before making any changes in it
Definition MRChangeMeshAction.h:234
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:267
Undo action for ObjectMeshHolder uvCoords change.
Definition MRChangeMeshAction.h:74
ChangeMeshUVCoordsAction(std::string name, const std::shared_ptr< ObjectMeshHolder > &obj, VertUVCoords &&newUvCoords)
use this constructor to remember object's uv-coordinates and immediate set new value
Definition MRChangeMeshAction.h:90
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:106
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:120
virtual std::string name() const override
Definition MRChangeMeshAction.h:101
static void setObjectDirty(const std::shared_ptr< ObjectMeshHolder > &obj)
Definition MRChangeMeshAction.h:114
ChangeMeshUVCoordsAction(std::string name, const std::shared_ptr< ObjectMeshHolder > &obj)
use this constructor to remember object's uv-coordinates before making any changes in them
Definition MRChangeMeshAction.h:79
Definition MRChangeMeshAction.h:134
static void setObjectDirty(const std::shared_ptr< ObjectMeshHolder > &obj)
Definition MRChangeMeshAction.h:158
ChangeTextureAction(const std::string &name, const std::shared_ptr< ObjectMeshHolder > &obj)
Constructed from original obj.
Definition MRChangeMeshAction.h:138
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:151
virtual std::string name() const override
Definition MRChangeMeshAction.h:146
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:164
Definition MRHistoryAction.h:12
Type
Definition MRHistoryAction.h:19
Definition MRMesh/MRMeshTopology.h:18
MRMESH_API size_t heapBytes() const
returns the amount of memory this object occupies on heap
Definition MRObjectMeshHolder.h:30
Definition MRObjectMesh.h:11
std::vector<T>-like container that requires specific indexing type,
Definition MRMesh/MRVector.h:19
size_t heapBytes() const
returns the amount of memory this object occupies on heap
Definition MRMesh/MRVector.h:133
MRMESH_API size_t heapBytes(const FloatGrid &grid)
returns the amount of heap memory occupied by grid
@ DIRTY_POSITION
Definition MRVisualObject.h:90
@ DIRTY_TEXTURE
Definition MRVisualObject.h:97
@ DIRTY_TEXTURE_PER_FACE
Definition MRVisualObject.h:103
@ DIRTY_FACE
Definition MRVisualObject.h:99
@ DIRTY_ALL
Definition MRVisualObject.h:109
@ DIRTY_UV
Definition MRVisualObject.h:91
Definition MRCameraOrientationPlugin.h:7