#include <iostream>
int main()
{
return 0;
}
represents a 3-dimentional float-typed vector
Definition MRDotNet/MRVector3.h:8
MRMESH_API BooleanResult boolean(const Mesh &meshA, const Mesh &meshB, BooleanOperation operation, const AffineXf3f *rigidB2A, BooleanResultMapper *mapper=nullptr, ProgressCallback cb={})
Performs CSG operation on two meshes.
MRMESH_API VoidOrErrStr toAnySupportedFormat(const Mesh &mesh, const std::filesystem::path &file, const SaveSettings &settings={})
detects the format from file extension and save mesh to it
MRMESH_API Mesh makeUVSphere(float radius=1.0, int horisontalResolution=16, int verticalResolution=16)
creates a mesh of sphere with regular triangulation (parallels and meridians)
static constexpr AffineXf translation(const Vector3f &b) noexcept
Definition MRMesh/MRAffineXf.h:26
Structure contain boolean result.
bool valid() const
Returns true if boolean succeed, false otherwise.
Definition MRMesh/MRMeshBoolean.h:37
std::string errorString
Holds error message, empty if boolean succeed.
Definition MRMesh/MRMeshBoolean.h:35
Definition MRMesh/MRMesh.h:23
MRMESH_API void transform(const AffineXf3f &xf, const VertBitSet *region=nullptr)